Independent mobile game studio
Small studio.Big play.
We make mobile games with character. Thoughtful mechanics, playful details, and just enough personality to stand apart.
Coming soon
Lost at the Boardwalk
A screw puzzle. Something was lost here. Unscrew the layered planks in the right order and free it before the tide comes in.
- Levels
- 100+
- Lost items
- 20 to find
- Power-ups
- 4
- Energy timers
- None
Pull the right screw
Lift and place screws to clear the planks in your way. Order matters. Free them in the wrong sequence and the tide wins.
Beat the tide
Every level runs on a tide clock. Finish with time to spare and earn up to three stars.
Find what was lost
Each rescued item goes into your Lost & Found album with a small story about its owner. Mia lost her wedding ring one hour into the party.
No waiting around
No lives and no energy timers. If the tide gets you, retry for free, or continue with coins or a short optional ad.
Pick the screw that frees the plank. Every find has an owner and a story. Optional extras, clearly priced. Twenty lost things to collect.
Pre-release screenshots. Tap a screenshot to zoom. Final art, prices and features may change before launch.
The studio
We build the way we like to play
Plaid Penguin is a small, independent studio. We make mobile games for people who like things well made, and we care about the craft, the people playing and the way a game treats them.
Respect the player
We design around people's time and attention, never against them. A good game should feel like a fair deal.
Clarity first
If you have to decode the interface, we are not finished. Clear rules first, cleverness second.
Learn from play
We watch how people actually play and let that, not a hunch, shape what we build and what we fix.
Play fair
No fake urgency, no guilt trips, no surprise charges. Extras stay optional and honestly priced.
Where we come from
The people behind Plaid Penguin have spent years building consumer products: mobile apps, commerce platforms and live services where polish and analytics decide whether anyone comes back.
We bring that discipline to games. We ship small, learn fast, and treat every design choice as a product decision.
- Game and level designPuzzles, systems and worlds, play-tested and checked before they reach you.
- Live tuningBalance, pacing and rewards refined after launch from real play, without waiting on an app update.
- Mobile productionBuilt for iOS and Android from day one, tested on the phones people actually carry.
Built with
- Unity

Contact
Say hello
Players, press, partners and fellow developers: tell us what is on your mind. We read everything and answer what we can.
